RHYS
26 December 2018 @ 06:49 pm
PLAYER
Player name: Lunare
Contact: [plurk.com profile] lunareism
Characters currently in-game: Sharon da silva ([personal profile] fogsong)

CHARACTER
Character Name: Rhys
Character Age: 38/39
Canon: Dragon Age
Canon Point: Post-Asunder, Pre-Inquisition

History: Rhys' Wiki
Personality: "You're a compassionate man, Enchanter. Always willing to help those in need." - Lord Seeker Lambert

A compassionate man by nature, Rhys is hardly one to overlook a person in need. He often overlooks his own safety when another is in trouble, which is evident throughout Dragon Age: Asunder. Even before the book begins, Rhys goes out of his way to visit, learn about, and find a way to help Cole, a young man invisible to everyone but him. When he's unable to help, or conflicted, he feels a certain amount of guilt; he wants, genuinely, to help people, and when faced with the knowledge that he simply can't, it's hard on him.

This trait lends itself well to his ability to sacrifice himself, his freedom, and his safety for the people he cares about. He acts, not without thinking, but with careful consideration of what he wants, and believes in. He would rather die, especially nearing the end of the book, than risk someone's life, especially the people he views as his close friends (and family). In fact, he even blocks the seekers and templars just long enough for Wynne, his mother, and Evangeline to escape into the sewers, knowing full well that he would likely die doing so.

A great many of his decisions are fueled by this sense of compassion, even if, at times, they're not the most logical or safe choice. He gave no thought before saving Evangeline's life in Adamant, despite the fact that she was under orders to kill them and that doing so could very well get him killed or injured himself. He tends to give in to helping others, but, at times, can be conflicted, like with many of his interactions with Cole. He's more sympathetic to those who can't help themselves, to those who need it, than not, but, for the most part, Rhys is willing to help any man not inherently cruel.

Not only compassionate, Rhys is also blessed with the ability to be surprisingly charming. He's warm, and kind, and those traits, combined with previously mentioned compassion, is one of the primary reasons he's so well liked within the White Spire. Early on in the book, Rhys is imprisoned, but many of the mages, along with the help of outspoken Adrian, were willing to jump to his defense and speak out against his imprisonment.

He can make friends easily with such an attitude, but the book makes little mention of how many he has within the Circle. In all likelihood, he probably had more than a handful of friends, but not anyone of note or importance, or anyone he would likely confide in.

Rhys has, as well, a wealth of wit and sarcasm at his disposal, and he makes us of it often. He'll often crack jokes, or quips, even in less ideal circumstances. The moment he proceeds downstairs at Adamant, and notices the blood, Rhys comments that they "really know how to decorate", and that the White Spire should consider a similar theme. It should be noted that it wasn't said to be cruel, or thoughtless, but rather ease his own tension and nerves.

And that's what a vast majority of his jokes seem to do, at least in the more inappropriate situations: ease his nerves. It's almost a knee jerk reaction; a way to help himself, and perhaps even others, through dark, or helpless situations.

Born a mage, Rhys is intimately familiar with a lack of freedom. He grew up in a world where he was constantly scrutinized, and under watch, with never a real moment of privacy, and thus he's developed a habit of secrecy. He takes moments of privacy when he can, where he can, and is prone to wandering (read: sneaking) off without informing traveling companions. This leads to tensions, half-lies, and occasionally life threatening situations, but even then he finds a way to joke about it, even when scrutinized and questioned.

Rhys may have strong opinions on the state of mages, and the current mage rebellion, but he attempts his hardest at being understanding, and looking at things with an open mind--and not just in regards to the subjects of mages, but spirits, demons, and The Fade itself. For all that he states he isn't a scholar, he has a surprisingly scholarly outlook, knowing that his understanding of their world is dim at best. He can easily come to understand another perspective, but that doesn't mean he will always come to agree with it.

His ability to be understanding can occasionally leave him conflicted, however. A good reference would be his opinions on Cole. He would often find himself wavering on his belief in Cole if only because he could understand why others would be hesitant about him, especially due to the mysteries surrounding the young man. It should be noted that the majority of those mysteries are solved, and Rhys has a complete understanding that Cole wasn't a human, but rather a spirit. Rhys has always been more open minded than most, but this revelation, while heart breaking, solidified his knowledge that he truly knew little about the world they lived in.

Rhys, for all of his ability to be understanding, has a short fuse when it comes to his temper. Not everything lights the spark, but certain subjects tend to linger closer than others, with his primary triggers generally involving mage abuse. When his temper sparks, he has a tendency to speak out, loudly, but often without considering the possible consequences. Even when angered, however, Rhys has a certain way with words--not so much as to miraculously convince people he's right, but rather he's just good at getting his point across.

Now, while he tends to speak without thinking, Rhys is also capable of refraining, at least until he's prodded further. He knows which battles to pick, and which ones are best left for another day. But, even then, outbursts happen, especially if the subject hits too close to home, or its treated with disrespect. A good chunk of these triggers focus primarily on mages, and the way they're viewed in society. He won't always lash out, or even speak out, but he's more likely to if a nerve is touched.

There's a certain defiance to Rhys that pairs dangerously with his temper. It appears, generally, when he's pressed into a corner, either verbally or physically. He becomes defensive, and occasionally combative when these events come into play, leading him down a dangerous path. At moments like that, Rhys' thoughts become all about proving whomever wrong, even if it leads to his imprisonment, or worse. He isn't inclined to give in too easily, at least until pressed.

When it comes to relationships, Rhys has a few truly close ones, and they evolved over the course of the book. By the end, the most important people in his life were Evangeline, Wynne, and Cole, shifting from just Cole and Adrian. Upon the loss of both Evangeline and Cole, Rhys was devastated; Cole's acceptance of what he was, and fading away sapped what little willpower Rhys had had left, and Evangeline's death broke his heart as he realized just how much he cared for her. Those losses left him utterly hopeless, as if he'd lost pieces of himself. It's Wynne's death that ultimately changes his whole view on how he felt about her; for most of the book, he felt as if she was trying to use him like Adrian, that she wasn't the same woman she'd been when they'd first met, but her death, that compassion and love, showed him that that woman was still there.

He'll always regret that he hadn't told her more, hadn't thanked her, and he'll always dream about what type of future they could have had if he was raised with her, but he doesn't dwell too much on it. His mother is gone, a woman he barely knew, but somehow knew long enough to know she loved him in her own. Wynne didn't hold the same type of relationship status as Cole, or Evangeline, but it didn't take away her importance to him. She changed him, his opinions on the Circle, and that's the primary reason he accepts the offer to be the Aequitarian Representative, despite not feeling worthy to live up to her.

For all that he's been through, Rhys is an understanding, and far more open-minded man than he was in the beginning. He's stronger somehow, more willing to speak out when it's needed, though he doesn't (and never will) view himself as a leader. He wants the best for the mages, even if it means they have to fight tooth and nail for it. He values loyalty, and compassion in others, and in himself.

"A fool is a man who reaches beyond his grasp. A fool is a man that refuses to accept there are limits to his knowledge. I am no fool."

Inventory: His staff, robes
Abilities: (cries, I'm sorry, you guys know how Dragon Age is)

Rhys has a vast array of magical abilities under his belt, ranging from the complex to the simple, from offensive to defensive, and even to healing. He is a truly capable mage, and when under extreme pressure, or emotional turmoil, he's even capable of tapping into greater power, but that all has limits. A mage can only cast a finite number of spells until they need to recharge, and the more powerful spells cost more energy, or mana.

In regards to ability limitations, Rhys will take a longer time to cast a spell (eg: arcane bolt, a blast of magical energy, can take only a second to cast in his world, while it will take several in this one), each spell will require larger chunks of energy to be expended, and all his abilities will be less effective. The only thing to be unaffected will be his staff, as the staves in the Dragon Age series require no mana to use, and each have their own elemental attacks (ice, fire, or electricity).

Now, due to the fact that Rhys is a book character, we don't get a spell chart for him, but we do receive multiple descriptions of his attacks, and abilities. As stated previously, his spells are fairly varied, but there's evidence that he shares many abilities with a Force Mage, and, obviously, a Spirit Healer. For instance, his gravity ability that he uses in Adamant seems to be a more powerful version of Gravitic Ring of the Force Mage abilities, with an inclusion of a void that sucks the enemies into an abyss.

LIGHT | Rhys, with the use of the crystal on his staff, is capable of conjuring light. It's a soft white glow, and useful in the dark.

SPIRIT MEDIUM/HEALER | Like his mother, Rhys is a spirit healer. He's capable of communicating, and using spirits to heal others beyond a mage's natural abilities. This requires a certain nobility, normally, and compassion as this isn't a specialization just any mage can get. It's also a fairly dangerous specialization as any Spirit Healer or Medium can be lulled into a false sense of security, and possessed by a demon masquerading as a spirit. This makes Rhys vigilant, and unlikely to use his abilities willy nilly.

The majority of the spells within this specialization are primarily healing, but Rhys is also capable of summoning Wisps, benign spirits without much consciousness that are simply happy to come into the world, and using them harmlessly (like leading Templars around, or creating a ruckus elsewhere). With Wisps, he can also gather information from them, and see what they saw while out and about.

BARRIER | Rhys, like many mages, is capable of summoning barriers to block ways, or protect himself or others. His barriers are powerful, shimmering waves of light, capable of even withstanding Templars in extreme situations.

MIND BLAST | A wave of pure energy that knocks back enemies, giving him space. The ability can be fairly powerful if he taps into his resources, but, for the most part, it's just enough to give him a foot or two of space.

ARCANE BOLT | The most common of a mage's attacks, and the one that consumes little mana, and takes little time to recharge.

GRAVITY/GRAVITIC RING | A black ball of energy that quickly turns into a sucking void with a dark blue corona. It sucks the enemies nearest to its center in, like a black hole, while all other enemies nearby are slowed; the closer they are, the slower they become.

This list is just a small taste of Rhys is capable of, with these just being the primary abilities shown in the book. This is by no means comprehensive, as mages tend to have more than just a handful of spells at their disposal. Any spells he uses in game that aren't among this list will primarily be headcanon, drawn from the games and particular mage specializations (Force Mage, Spirit Healer, ETC), but I will never just randomly pick a spell he wouldn't be logically capable of using (he won't be casting Firestorm, or using Dalish Keeper spells).

When it comes to weaknesses, Rhys is physically weaker than a warrior or rogue--think average human. He is a mage after all, and they don't handle close quarters combat particularly well, especially since they don't wear armor. That doesn't mean he won't attempt physical combat should it become necessary, but it's not something he's well versed in, or good at. At all.

He takes an injury like anyone else, but the worse the injury, the less likely he'll be able to use his magic. But strong emotional turmoil, and the need to protect another can give him enough of a boost to summon energy from deep within to fight back.

Flaws: Rhys is known to involve himself in or start chaotic events if only because he's an advocate for change and believes change is something one has to start, sometimes by shaking things up (often by shaking things up). Like most humans, he has his emotional issues and a temper he can lose, overall, though, he's pretty chill and doesn't really want chaos.

SAMPLES
Action Log Sample: Look at that TDM theading, ooh, yeah, so saucy.